AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games on iOS in Europe: Q1 2022 Performance
Discover the performance trends of the top 5 2D cartoon games on iOS in Europe during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D cartoon games on iOS in Europe showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:
Hay Day saw a significant increase in weekly revenue, peaking at approximately $1.2M in late February. Weekly downloads showed an upward trend early in the quarter, reaching a high of 391K in early February, but declined to 160K by the end of March. Weekly active users also showed a strong upward trend, peaking at around 6.9M in early March before slightly dropping to 6.5M by the end of the quarter.
Wordle! from Lion Studios Plus experienced a steady increase in weekly revenue, peaking at around $19K in late February. Weekly downloads surged to 321K in early February, but gradually declined to approximately 108K by the end of March. The game’s weekly active users also saw a peak of 508K in late February, declining to 306K by the end of the quarter.
Zen Match - Relaxing Puzzle maintained a relatively consistent weekly revenue, hovering around $130K to $172K throughout the quarter. Weekly downloads peaked at 230K in early February but dropped to around 91K by the end of March. Weekly active users peaked at approximately 930K in late February and then slightly declined to 802K by the end of March.
Among Us! saw a gradual decline in weekly revenue, ending the quarter at around $2.6K. Weekly downloads also decreased steadily, starting at 270K in late December and dropping to 132K by the end of March. The game's weekly active users followed a similar trend, peaking at 936K at the start of the year and falling to 579K by the end of the quarter.
Candy Crush Saga demonstrated strong and consistent weekly revenue, peaking at approximately $2.2M in early February. Weekly downloads showed a slight decline, starting at 158K in late December and ending at 118K by the end of March. The game's weekly active users remained relatively stable, peaking at 2.1M in late February and slightly decreasing to 1.9M by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower’s website.